T-shirts
Teams, events and company merchandise.
Start with who will wear it, where it will be used, the garment direction, approximate quantity and required date.

These are broad apparel directions for a requirement—not an inventory or availability list.
Teams, events and company merchandise.
A collared direction for team or staff use.
An accessory direction for events and teams.
Layering directions for applicable team requirements.
Start from role, environment and practical use.

The apparel needs to suit the people and setting first. Technical branding decisions can follow once the garment, quantity, artwork and use are clearer.
Plan around role, setting and repeat use.
Think about attendee type, climate and event duration.
Begin with day-to-day practicality and identification needs.
Consider who receives it and how it will be used.
Clear answers before you send the requirement.
You can begin with teamwear, company merchandise, staff apparel, event apparel or a uniform-related requirement. Final garment and branding details follow the use case.
Start with who will wear it, where it will be used, the garment direction, quantity, colour, logo placement and required date. The branding method can be discussed after that.
Yes. Explain the intended use, setting and recipient group. Comparing garment directions is a useful part of the first conversation.
Share a working size mix when it is known. If it is not yet available, note that in the requirement rather than inventing it.